Getting back to Blood Mage specifically, remember that Blood Magic already reduces the cost of spells by 20%, and if you use a "reduce cost of blood magic by 25%" item, it is reduced by 40%. Also every character gains health and stamina or mana every level. Really no class needs any points in Con or Will since health and stamina/mana regen items are plentiful. You don't need to put any attribute points into Con for a Blood Mage. What a coincidence, I am finishing a Blood Mage run right now (sort of an oddball though since it was purposefully less-than-optimal with whole Entropy school).
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